Since I am UBER swamped with a writing deadline, I decided to revive one of my favorite Writer Wednesday posts, writing a fight scene. Y'see, I just wrote a little girly cat fight, and it reinded me of this post. So, here goes...

I've
 spent two brain-melting evenings sprinting in a chat room with other 
writers. I'd gotten out of the habit of writing any amount in the past 
month that I've been without my own computer. However, I churned out 
nearly 5-K words in the past two afternoons. Not much else has gotten 
done, though. As I get ready for bed tonight, a niggling thought takes 
hold... 
Blog post tomorrow. I sigh, leave the jammies in the bathroom, and trudge back out here thinking, 
what am I going to write about? Then
 I thought about an article some writer peeps are encouraging me to 
write because I seem to have some expertise, or at least a gift, in 
writing violence and realistic fight scenes. Has does tips on writing 
fight scenes help create an Oasis of calm? No clue. But I never clip a 
gift tip in the mouth. (see what I did there? worked in a couple 
fighting terms)
First, you ned to know what you want to get out 
of your fight scene. If it's violence for violence's sake, for the shock
 factor? 
Then ax it. Don't write anything that doesn't move your plot forward.
So,
 this fight has to happen, huh? Okay, then. Next we need to consider 
there is always a winner and a loser in a street fight, unless someone 
stops it artificially. Who's winning this fight of yours, and why? And 
please don't just make it so the hero looks like a tough guy, and proves
 to his girlfriend he can kick butt. A reader may have that "Yeah!" 
feeling, but the scene will be hollow of impact. Do you intend to show a
 certain trait? Show a certain flaw? Think about it and jot it down.
If
 your hero throws the first punch, he's automatically cast as an 
aggressor, and that may be a negative to your character construction. 
However, having your character 'reel from a punch' or 'take a hit to the
 jaw and drop in a jumble of bones' is not necessarily showing weakness.
 Figure out the 'why' to the fight and you'll know better how much 
hurting to let your character dish out and take.
My best advice? 
WATCH MMA. It's a fantastic mix of different martial arts styles and 
disciplines, and the closest to a true fisticuffs, street fight. My 
hubby is a martial artist and now an MMA instructor. Most of my 
knowledge comes from years of watching his classes. And we are big UFC 
fans.
Basically, you're going to have an aggressor throw the 
first punch. The opponent will be hit, or dodge. If the fighters are 
inexperienced, there will be back and forth, awkward punches, maybe hair
 pulling if they're girls, probably some cussing, maybe a trip and some 
ground scuffling. Give it balance, let them dance a bite, but skew it 
toward your winner. Let them land the bigger hits, but show it in the 
opponent's reactions don't tell us how hard they flung that punch. 
Eventually, one will get the better of the other. If the fighters are 
experienced, the real fun begins. Same basic rules apply, give and take 
with the winner giving the better strikes and kicks, though he should 
take some damage too--unless he's a roboninjasuperfighter. Best part 
about experienced fighters? You can show more aggression, more intent 
and more damage, and use fancier fight terms! ^_^
How about some fight terms to give your scene more realism? I can do that:
Punch: closed fist strike, very generic term, great for a bar fight or a straight-shooter type of character.
Jab: more definied term, more of a straight punch driven forward.
Upper cut:
 kind of an upward hooking motion to a punch, the fighter usually turns 
slightly down and into the strike giving it more power, but also 
slightly telegraphing the move. An upper cut is very effective when 
hitting the corner of the jaw for a knockout.
Hook: a punch thrown with more of a curve to it. Great for more of a sneaky character to throw.
Inside kick:
 hits the inner thigh, great for damaging a fighters stability, also 
risky in a sanctioned fight due to the close proximity of certain 
delicate parts.
Ax kick: used by more trained fighters, usually MMA, tae kwon do, etc. it originates above the target and chops down into.
Heel kick: a turning motion used to drive the heel in, instead of the ball of the foot, or side.
Guillotine choke: most often used applied from behind, cuts off a fighter's blood flow to the brain and air in take.
Arm bar:
 often seen in MMA/cage fighting, usually applied on the ground during 
grappling when one fighter pins the other's arm in their legs over the 
waist and applies torque with hands and hips. Can strain, sparin, or 
break the elbow.
Clinch: When
 two fighters tie up close, usually one has an advantageous position, or
 they will struggle to get it. Some fighters tie up their opponent in a 
clinch as a way to steal a little breather from hits.
Grapple: involves
 the clinch, is tight body to body action often on the ground and ends 
in a submission movie like a pin or joint lock/bar.
TKO: Technical
 Knock Out. Means the fighter would have gotten a Knock Out if the hits 
had continued. TKOs come by way of referee stoppage.
(Addendum to earlier post: these terms may not be friendly for all YA. I mean, my agent yelled at me for using the term gift-wrapped. *pouts*)Some common MMA/Cagefighting slang: 
throwing leather (throwing a punch with a gloved fist), 
dropping bombs (throwing punches from above), 
ground and pound (utilized
 often in a ground fight when one fighter gets the advantageous top 
position, straddles their opponents chest and punches relentlessly).
If you want more, please comment and let me know. The lessons can continue!